Jemma Redclaw

Jemma Redclaw


Jemma Redclaw CR 6

Female human fighter 6
Init + 4; Senses Perception + 1


AC 15, touch 15, flat-footed 10 ( + 4 Dex, + 1 dodge)
hp 50 (6d10 + 18)
Fort + 7, Ref + 6, Will + 3 ( + 2 vs. fear)
Defensive Abilities bravery + 2


Speed 30 ft.
Melee + 1 cold iron scimitar + 10/ + 5 (1d6 + 5/18–20),
   clockwork arm + 2 (1d6 + 1)


During Combat Orsilir uses Redclaw to ensure no one flanks him, and otherwise sends her after the strongest-looking foe.
Morale Redclaw no longer has any will of her own. Orsilir has her fight until destroyed.


Str 13, Dex 18, Con 14, Int 8, Wis 12, Cha 10
Base Atk + 6; CMB + 7; CMD 22
Feats Cleave, Cleaving Finish, Dodge, Power Attack, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Acrobatics + 8, Climb + 8, Swim + 8
Languages Common
Gear + 1 cold iron scimitar, 150 gp


A generation ago, the fearless pirate captain Jemma Redblade discovered an ancient Ghol-Gan ruin called Ghoral-Rey on Brightglass Island. The site, a temple and lighthouse connected to a sizable sea cove, made a perfect hideaway for her ship, the Fearsome Tide. From this secret base of operations, she attacked any target she wished—including other pirate ships. Her fame and influence spread, until the day she grew overconfident and assaulted Bloodcove with a single ship. Redblade was badly defeated and she lost an arm in the ensuing battle, but still she managed to escape with most of her crew alive. She docked the Fearsome Tide, dismissed its crew, and set off in a captain’s gig, struggling to sail with her one remaining arm.

One year later, Jemma returned—with an enormous clockwork arm of red metal and wielding an exquisite pistol. She recruited a new crew for the Fearsome Tide and returned to piracy, quickly becoming known as the legendary Captain Jemma Redclaw. As for the origin of her clockwork arm, she told various, inconsistent stories: that she’d had it custom-built in Alkenstar, stumbled across it while in Numeria, or even stolen it from the Red Redoubt of Karamoss outside Absalom. Regardless, the claw boosted Jemma’s reputation significantly. Wild tales spread throughout the Shackles in which Captain Redclaw robbed krakens and extorted dragons for protection money, despite the boring truth that the now-legendary captain restricted herself to much more conventional (though still quite profitable) acts of piracy. Soon, whispers began that Redclaw planned to overthrow Hurricane King and crown herself the ruler of the Shackles.

And then she disappeared.

Jemma Redclaw

Skull & Shackles MattDroz