Skull & Shackles
Surprisingly enough, a single small pirate settlement hides itself in Leatherwing Bay. Yelligo Wharf is only 3 years old, but is already home to four pirate crews who prey on the traffic hugging the mainland coast east of Shenchu. Kamshika Heavyhand captains the armored sloop Baleful Glare, Mean Steebyn captains the barkentine Rough Customer, Noila the Knife captains the brig Harm’s Way, and Pendahl of Rahadoum captains the sloop-of-war Baalzebul. These four captains specialize in a rather gruesome trade: capturing Inner Sea merchant vessels on their way home from Port Peril, stealing their cargoes, and selling their crews to the cultists of Dahak for sacrifice. The cultists have found this arrangement quite to their liking, as they themselves have thus far proven to be rather incompetent at piracy, and Aashaq’s hunger for new blood exceeds what they can capture on their own.
The town itself is a ramshackle and low-key affair, with squat buildings made of driftwood and sod clinging to the shore. Chadric of Laekastel is the ostensible leader of this entire venture. Former captain of the Baleful Glare, he represents himself as the only go-between the Dahak cultists will accept (though there is no truth to this) and as a consequence claims the biggest cut of the cult’s payments while taking none of the risks at sea. He now sits in the only stone building in Yelligo Wharf, gleefully counting his growing horde of gold. His obsequious lickspittle, Chak-Chak hangs about the place, eating Chadric’s food and quietly pocketing a coin or bauble now and again—though Chadric is well aware of Chak-Chak’s kleptomania, he keeps the tengu close by, superstitiously believing him to be the bringer of good luck he needs to keep up his precarious ruse.