Skull & Shackles
Bedu Hanji rules from his sprawling palace on the central island in Ghrinitshahara, the archipelago’s capital. The busy town is famous for its large harbor and shipyards where captured vessels are repaired and refitted for sale to buyers across the Shackles, Sargava, and the greater Inner Sea region. Some nations even end up unknowingly purchasing their own vessels from Rampore agents, buying back ships that were captured by Rampore-based pirates and given new names and a fresh coat of varnish.
Two months out of the year, Hanji leaves Ghrinitshahara in the capable and cruel hands of three pitiless lieutenants, Cuha Cahora, Rakhna, and Vesyapremi. Each of these subordinates harbors a burning hatred for the others matched only by his or her unswerving devotion to Hanji. This arrangement ensures that when the rakshasa returns to his enslaved kingdom, no serious plots have been hatched against him.