Deathknell

DeathknellCR 6

Magnimarian whaler ghost ship (sailing ship)
Init + 8

Defense

AC 18, touch 2; Hardness 5
hp 1,620 (sails 360)
Save + 14

Offense

Maximum Speed 120 ft. (magic; can submerge and reappear anywhere within 1 mile at will); Acceleration 30 ft.
Ranged heavy ballista + 11 (4d8/19–20)
CMB + 26; CMD 36
Ramming Damage 10d8

Crew

Whalebone Pilk (CE male breath taker fighter 1; Profession [sailor] +16)
18 brine zombies

Equipment

Gear heavy ballista with 20 bolts (fore), ram
Cargo 4 points of plunder (stolen pirate treasure), 670 skulls of condemned souls

Deathknell

Skull & Shackles MattDroz