Tag: wormwood

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  • 01-A1

    h2. Foredeck This raised deck stands some 10 feet above the [[01-A3|main deck]], immediately behind the bowsprit, which is shaped like a rearing dragon. The foremast rises 30 feet above this deck.

  • 01-A2

    h2. Poop deck This raised deck stands 15 feet above the [[01-A3|main deck]]. The mizzenmast rises 30 feet above this deck. The ship’s bridge protrudes forward of the mizzenmast, and holds the ship’s wheel. The wheel is 3 feet across and has 10 spokes …

  • 01-A3

    h2. Main Deck The ship’s main deck runs between the [[01-A1|foredeck]] and [[01-A2|poop deck]]. The mainmast rises from the center of the deck, extending 60 feet into the air and topped by a crow’s nest. Rigging connects the mainmast to the ship’s …

  • 01-A4A

    h2. Armory This tiny chamber is crammed with chests and neatly ordered weapon racks. The armory is secured with a good lock (Disable Device DC 30) and trapped with a harpoon trap. The weapon racks hold 20 clubs, 12 heavy crossbows, 20 cutlasses, 50 …

  • 01-A4B

    h2. Peppery Longfarthing's Laboratory The ship’s sailing master and resident sorcerer, [[:peppery-longfarthing]], uses this chamber as her laboratory. The cramped cabin is overwhelmed with curious and often unsettling objects that Longfarthing is …

  • 01-A5

    [[:barnabas-harrigan]]'s cabin is richly decorated, its walls covered with intricate carvings depicting krakens devouring whales. A quartet of portholes allow light to drift in, and a bed that can double as a navigational or dining table when the mattress …

  • 01-A5A

    h2. Cabin Girl's Quarters The captain’s cabin girl, [[:caulky-tarroon]], sleeps on a small cot in the starboard compartment.

  • 01-A5B

    h2. Captain's Storage The captain stores his personal booty in the portside compartment, locked with a superior lock (Disable Device DC 40). Inside is a pair of iron chests, covered in a thin wood veneer. Both chests have superior locks (Disable Device …

  • 01-A6

    h2. Middle Hold This is the ship’s main cargo hold. The hold is mostly empty at the start of the adventure, save for the 14 pigs; normally kept caged, they periodically escape and run loose within the hold. In the forward section, a flight of wooden …

  • 01-A7

    h2. Quartermaster and Cook's Cabin This tiny cabin contains two beds and two footlockers. The Wormwood’s quartermaster, [[:cut-throat-grok]], and ship’s cook, [[:ambrose-kroop]], share this cabin with several of Kroop’s chickens. Grok sleeps here at …

  • 01-A9

    h2. Quatermaster's Store The ship’s quartermaster, [[:cut-throat-grok]], can usually be found in this cramped, crowded storeroom containing numerous barrels, boxes, and chests. The door is locked with a superior lock (Disable Device DC 40; Grok keeps …

  • 01-A10

    h2. Lower Hold and Crew Berths Sixteen pillars support the deck above this spacious hold. At night, the Wormwood’s common pirates tie their hammocks between the walls and pillars and sleep until dawn. Two of Mr. Plugg’s toadies, [[:kipper]] and [[: …

  • Ambrose Meeting

    [[:ambrose-kroop]] is the ship’s cook, nicknamed “Fishguts” by the crew, though whether this refers to the contents of his soups or the stains on his apron is unclear. His job is to bring the ship’s biscuit on deck at dawn for the crew, and prepare and …

  • Barnabas Harrigan

    Originally hailing from the port city of Senghor, Barnabas Harrigan was born Dwali Kepu, the fifth child to a poor family of Bonuwat fisherfolk. As a young child, he accompanied his mother to her job as a fish-gutter. There, he listened to the …

  • Cut-Throat Grok

    Cut-Throat Grok is the Wormwood’s quartermaster, a no-nonsense character with a huge scar across her neck. Growing up among pirates is tough for anyone unusual, and Grok got her scar fighting a gang of cutthroats in the alleys of Port Peril who robbed her …

  • Master Scourge

    Master Scourge is the Wormwood’s boatswain and master-at-arms, and Mr. Plugg’s right- hand man. As boatswain, he is in charge of all activities and sailors on deck, and as master- at- arms, he is responsible for discipline. Master Scourge is a sneering …

  • Mr. Plugg

    Mr. Plugg is an angry young man. He’s always furious about something, but somehow his rage simmers like a stew, and even when he loses his temper he quickly seems to gain control again. A sadist and bully, Plugg has had a hard, desperate life—few places …