Tag: tidewater rock

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  • 02-B1

    h2. B1. Tower Entrance The door to the tower is kept locked and barred (hardness 5, hp 20, Break DC 30), and a guard in [[02-B3|the guardroom]] carries the key. The chamber beyond is floored with the dirt filling the tower’s base and is used to store …

  • 02-B2

    h2. B2. Defensive Corridor This corridor runs along the south wall of the tower and provides access to three arrow slits overlooking the shingle. The guard from [[02-B3|the guardroom]] moves here whenever a ship is spotted approaching the island. A …

  • 02-B3

    h2. B3. Guardroom A few chairs and a table compose the furnishings in this room. [[:t-guard|A guard]] is always on duty here, and carries the key to the door at [[02-B1|the tower entrace]].

    |[[02-B2|Defensive Corridor]]|[[02-B4|Bunkroom …

  • 02-B4

    h2. B4. Bunkroom Narrow plank bunks are crammed into the room along with a few stools and an old sea chest. Four of [[:t-guard|the guards]] are quartered here in rotating shifts, and [[:royster-mccleagh]] bunks here when not sharing [[:agasta-smythee| …

  • 02-B5

    h2. B5. Workshop A small forge has been set up beneath the arrow slit, and worktables around the room are arrayed with tools for ironwork as well as carpentry and general repairs. A few wood planks are stacked against one wall, and a crate holds brass …

  • 02-B6

    h2. B6. Defensive Stair This cramped stair spirals steeply up to the third and fourth floors and serves as a choke point for invaders. A large masonry jar in the corner contains alchemist’s fire that can be thrown from the arrow slit and affects a 10- …

  • 02-B7

    h2. B7. Privy A stone privy has been built into an alcove on the stair landing. A clay pitcher of water rests on the floor beside it to wash any wastes down the pipe and out into the surf.

    |[[02-B6|Defensive Stair]]|[[02-B8|Kitchen]]|
  • 02-B8

    h2. B8. Kitchen A small fire pit has been built into the alcove below the arrow slit. A stack of driftwood rests nearby, while a kettle dangles from an iron brace above it. A table, chopping block, barrels of pickled vegetables, and alcoves holding dry …

  • 02-B9

    h2. B9. Water Stores The door to this room is always locked, and Albers Siggs carries the key. Fresh water is one of the most precious commodities on the island, and a dozen large barrels are always kept filled here in case of siege or fire. Several …

  • 02-B10

    h2. B10. Retainers’ Quarters At night, Albers and Birney Siggs retire to this chamber with its simple bed, chest, table, and chair. The couples’ combined saving of 310 gp, mostly in silver and copper coins, is hidden in the chest beneath a false bottom …

  • 02-B11

    h2. B11. Feast Hall A long oaken table that can seat up to 10 fills this room, over which hangs a heavy iron chandelier. An arrow slit alcove serves as a sideboard and generally holds a tapped keg of ale for meal times and off-duty guards. A wide …

  • 02-b12

    h2. B12. Master Apartment This is the most spacious room in the castle and holds the only true fireplace, a peat-burning affair that is rarely lit in these tropical climes. A comfortable but sagging couch stands before the fireplace, along with a small …

  • 02-B13

    h2. B13. Battlements [[:t-guard|Two guards]] are always on duty upon this parapet, day or night. The tower chimney rises 10 feet above the walkway, and the peak of the lead-shingled roof rises to a height of 7 feet. Two light ballistae, each with a …