Tag: port of call

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  • Bloodcove

    Bloodcove is a small but important settlement on the coastal edge of the Mwangi Expanse, a hub of trade and travel and a popular destination for pirates. Harthwik Barzoni, the Grand Admiral of the Fever Sea, is recognized as the leader of Bloodcove and …

  • Quent

    The second-busiest harbor in the archipelago after Port Peril, raucous Quent lies on the picturesque bay that bears the same name. Sheltered from surf and storm by large barrier islands, Quent is called the finest deepwater port in the Shackles by many …

  • Hell Harbor

    The port town now called Hell Harbor was a logical site for early pirate settlers establishing a base in the Shackles, as the natural harbor is deep and easy to defend. Limestone from ancient quarries and crumbling Ghol-Gan ruins was employed to construct …

  • Drenchport

    The capital of Tempest Cay is a dangerous place. Newcomers can hope for no more than surly tolerance, and are far more likely to encounter bloodier attitudes if they fail to exercise extreme caution. Seedy taverns, warehouses, and ramshackle private …

  • Slipcove

    Once a fishing village boasting only a wharf with four berths for vessels and two small warehouses for temporary storage of plundered goods, Slipcove has become a fully realized pirate capital since Raffles commandeered Bag Island. In the 25 years since …

  • Ollo

    The largest and oldest surviving town of Shark Island is Ollo, a miserable place of tumbledown hovels surrounded by dilapidated warehouses and the seediest of brothels, gambling houses, and taverns to be found in all the Shackles. [[:avimar-sorrinash]] is …

  • Senghor

    The city of Senghor is a port on the Bay of Senghor, which is part of the Fever Sea. It is on the western end of the peninsula known as the Kaava Lands in the southern Mwangi Expanse. The Kaava are a pygmy tribe of kech. The city was founded roughly 2, …

  • Colvass Gibbett

    Smallest of the mainland’s three ports, this shady little community was founded by the feared pirate captain Colvaas of the sloop-of-war _Island Wench_ the same year the first Pirate Council was elected. A ruthless pirate who used the port as a base for …

  • Heslandaena

    The most remarkable feature of Dahak’s Tooth cannot be seen aboveground. The cenotes that pockmark the land offer aquatic entry to miles of sea caves, which eventually emerge into unflooded, humid caverns. These dark and moldy caves and passages lead to …

  • Yelligo Wharf

    Surprisingly enough, a single small pirate settlement hides itself in Leatherwing Bay. Yelligo Wharf is only 3 years old, but is already home to four pirate crews who prey on the traffic hugging the mainland coast east of Shenchu. Kamshika Heavyhand …

  • Parley Point

    Many merchant captains leaving Port Peril after securing ill-gotten goods choose to sail along the mainland coast despite its reputation for treacherous reefs and rough surf. Doing this is often the best way to avoid the depredations of Shackles pirates …

  • Cho-Tzu

    Shenchu Bay’s main settlement, Cho-Tzu, is built around a large triangular harbor. Two-thirds of that harbor consists of docks where Shenchu pirate vessels and merchants’ ships berth, while a veritable second city permanently at anchor accounts for the …

  • Haigui Wan

    This settlement was built on the northeastern peninsula of the island for but one purpose: to serve as a base of operations for a fleet of 10 ships that patrol Shenchu Bay’s northern coast, protecting the island from the looming threat that is Dahak’s …

  • Dragonsthrall

    When Aashaq commanded her followers to build a base for the turmoil she planned to unleash on the region, the result was Dragonsthrall, a collection of jumbled structures made of stones, wood, and mud gathered on a broad-mouthed bay open to the perilous …

  • Mezdrubal

    The southwestern settlement of Mezdrubal is ruled by a grasping and petty buccaneer called [[:longbeard]], who resents the tribute he must pay to Hell Harbor at the beginning of every month, but lacks the power to contest Endymion’s demands. Instead, he …

  • Pex

    The pirate town of Pex at the south end of the Straits of Balthus is rough, ramshackle, and raucous. [[:hardluck-massey]] is its lord, known for his endless grumbling and impulsive pronouncements against those who have annoyed him—these unfortunates are …

  • Tyvas-Devas

    The inland fortress town of Tyvas-Devas, built of stone by slave labor on the banks of the Holshod River, is a result of [[:arronax-endymion]]’s paranoia. Endymion forbids outsiders from entering the town without his express permission. The castle at the …

  • Chalk Harbor

    The only functioning settlement left on Whyrlis Rock, the grim mining town of Chalk Harbor serves as the base of operations for a slaver by the name of [[:alahandra-boisich]]. Rumored to have once been a powerful baroness of Cheliax, Alahandra is the …

  • Arena

    Renamed after its citizens built a giant coliseum near the center of the small city, Arena is home to some of the most popular blood sports in all of the Shackles. Hundreds of roaring spectators attend such elaborate gladiatorial slave fights, and the …

  • Falchion Point

    The hastily constructed town of Falchion Point has a reputation for less ostentatious fighting, ranging from straightforward fisticuffs to especially gruesome spectacles such as the event known as Bloody Twins, in which two combatants are manacled …

  • Myscurial

    Built on Sweet Tooth Lake in the island’s interior, Myscurial hosts mock naval engagements between desperate captives or hapless debtors armed with primitive spears in flimsy rowboats. The spectacle is made yet more unique thanks to the rapacious beasts …

  • Oyster Cay

    The settlement of Oyster Cay is currently in a state of open conf lict between two pirate lords vying for supremacy over the port: [[:havalas-grudd]], captain of the frigate _Scylla_ known for its all-Varisian crew, and [[:wide-olga]], captain of the …

  • Goatshead

    The captains who founded the settlement on Firegrass Isle are long in their graves, but Goatshead continues to thrive. While to this day only three vessels call the port home, the little town boasts a population of over 400 souls, with three taverns, a …

  • Ngozu

    The picturesque port of Ngozu sits on the long cove that gave the island its name. While the port coolly tolerates non-Mwangi ships, their crews had best behave themselves while in town. Ngozu’s rules are strict for nonnatives, whom the locals refer to as …

  • Beachcomber

    The town of Beachcomber is made up of mostly halflings, but it is also known for its Lurker District, which boasts a surprising number of liberated half-orcs. Despite its inviting name, Beachcomber is the rowdiest town on Bag Island, and shady characters …

  • Rumbutter

    Bag Island’s southernmost settlement, the sprawling, hilly farming community of Rumbutter is famous for its extensive apiaries, and Rumbutter honey finds its way all throughout the Shackles and Sargava. Three taverns (Bedda’s Berth, the Gilded Lily, and …

  • Maidenspool

    Maidenspool once had pretensions of taking Drenchport’s place as Tempest Cay’s premier destination. Free Captain [[:bradesmar-wache]] was the power behind this attempt, pouring enormous resources into the venture, building structures of stone and fine …

  • Drowning Rock

    Named for the towering stone that the settlement was built around, Drowning Rock’s position on the southwest side of Tempest Cay largely shields it from the worst of the hungry winds racing out of the north. Since the town’s founding, the monolith at its …

  • Downpour

    Founded to take advantage of the plentiful fish that once made their way up and down the Bluehook during spawning season, Downpour has seen a sharp decline in the catch as of late. Thankfully, the community’s residents have been able to cling on to their …

  • Little Oppara

    In this opulent town, fine taverns serve delicacies from across Golarion, and richly attired men and women frequent plays, operas, and other sophisticated entertainment at the famed Blooming Rose Theater. One could easily forget this is a pirate haven and …

  • Alendruan Harbor

    Ninety years ago, the unpredictable elven witch Kaala Raingold came to the Shackles, flitting about from crew to crew like most of her seagoing kind. It was only after setting foot on the isle now called Kepre Dua that a miraculous change overcame the …

  • Rapier Bay

    Pirate lord [[:maxevale-janis]] has led this rowdy settlement since the death of his predecessor 6 years ago. Captain of the galleon _Motaku Maiden_, Maxevale’s is a voice that can be counted on to back up Lady Tessa when the Pirate Council meets in Port …

  • Lilywhite

    The smallest of Motaku’s settlements, Lilywhite was founded 30 years ago by two ship captains: [[:delemona-burie]] of the sloop _Winsome Lass_ and Shaggard Halleck of the barkentine _Mollusk_. Devotees of Cayden Cailean, the pair felt a haven for the …

  • Queen Bes

    The town of Queen Bes sits on the cove and is populated by pilgrims who came to the Throne and never left. The port reeve of Queen Bes is [[:panewa-oala]]. Like all residents, he is a former pirate and devotee of the goddess, once famous as the captain of …

  • Ghrinitshahara

    [[:bedu-hanji]] rules from his sprawling palace on the central island in Ghrinitshahara, the archipelago’s capital. The busy town is famous for its large harbor and shipyards where captured vessels are repaired and refitted for sale to buyers across the …

  • Kora

    Most of the islands’ rice and sugar plantations are centered around Kora, the seat the isles’ administration. The crops are sold to the less self-sufficient islands in the Shackles, and the trained thralls that work these fields also serve as a commodity …

  • Halabad

    Many of the slave-citizens of the Rampore Isles are born and raised in the town of Halabad. Here ramshackle housing complexes are interspersed with equally decrepit breeding centers, where slaves are forced to intermingle and create more of the humanoid …

  • Vezhnu

    Large herds of livestock graze in the grassy plains surrounding Vezhnu. A veritable city of slaughterhouses lines the shore; the excess blood that runs down the factories’ grates drains into the Arcadian Ocean, where ravenous sharks and other maritime …

  • Neruma

    The only inland settlement of the Shackles, this distant trading hub is currently under the iron authority of Cousotta Shald. She concerns herself primarily with administering the sale and transport of slaves from the Mwangi Expanse and Sodden Lands as …

  • Raketooth

    The second-largest port on Shark Island, Raketooth is jointly ruled by two pirate lords—[[:mauril-breakwater]], captain of the frigate _Banshee’s Wail_, and [[:baron-venigo-palplathe]], captain of the sloop _Water Nymph_. Palpathe claims he descends from …

  • Blackblood Cay

    This small port town was built on a hidden inlet 9 years ago by the Free Captain Simeon the Vain, and he remains lord of the place and senior among 10 other pirate captains who call the port home. Simeon’s sloop _Blushing Bride_ is known for its amazing …

  • Vilelock

    This shady, lawless settlement changes its overlord more often than many of its pirate residents change their undergarments. The current dominant power in town is [[:nisia-gbele]], the Mwangi captain of the frigate _Bloody Cudgel_. Visitors to this …

  • Plumetown

    The city of Plumetown is the only major settlement on the island of the Smoker. A retired sailor, Willa Cloudbuster, is the de-facto mayor of Plumetown, overseeing the settlement’s sometimes-unruly guests with her small army of deputized constables, …

  • Fort Benbem

    The small port fortress of Fort Benbem has been the base for _Screaming Reaver_ since the ship was banned from using even Shark Island ports. Old Black-Eye chose the fort’s location, hidden from prying eyes by thick palm trees, and had it built using …

  • Tidewater Rock

    h2. “Good fortune and sure sail await what one can crack the Tidewater Rock.” When a Free Captain named Magna Stormeyes discovered the natural harbor on Windward Isle over 2 centuries ago, she immediately recognized that it would make the perfect haven …

  • Genzei

    Genzei, City of Lanterns, is the functioning capital of the islands, from which the descendents of Useme have reigned these many years, though not without numerous challenges. The arrogant samurai culture of the little kingdom inevitably breeds fiercely …

  • Zeibo

    Zeibo was built by elven and half-elven citizens of the shogunate who did not care for the cold stone edifices of its sister towns. They instead constructed its wooden structures around the thick trees of the isle in an almost organic fashion. Zeibo is …

  • Robu

    The settlers of the Ushinawa Isles constructed Robu so as to maintain a permanent presence on the region’s second-largest isle. While the people of Robu have done a fine job of co-opting the Ghol-Gan ruins that stood on the site and eradicating the …

  • Fort Holiday

    Against all odds, a number of castaways managed to build this refuge atop a rocky hill at the fork of the Broken Hope and its main tributary. The base—wryly named Fort Holiday by its original denizens—consists of a number of huts surrounded by a wooden …

  • Crown's End

    Not long after the first landing at Eleder, a group of settlers split from the main party to establish their own settlement, on a bluff further north along Desperation Bay. The settlers befriended the local Ijo tribe, and fought off attacks from …

  • Banukmaud

    The second-largest set of Ghol-Gan ruins in the Cannibal Isles, Banukmaud is revered among the kuru not so much for its own qualities but for the features of the ground upon which it stands. Deep within the soil beneath Banukmaud lurk enormous rot grubs, …

  • Ganagsau

    The ruins known as Ganagsau are home to the most devout kuru of the Cannibal Isles, as it is also the location of their so-called deity, the Blood Queen. An outsider being of astounding power and evil, the Blood Queen claims to be a servant of the long- …

  • Rickety's Squibs

    !http://cdn.obsidianportal.com/assets/251607/Rickety.jpg(Rickety)! Rickety’s Squibs refits and modifies the lines and profiles of ships without changing a ship’s size, characteristics, or deck layout, providing both discretion and a new identity for a …