Tag: book two

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  • Raiders of the Fever Sea

    !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/269852/02.png?1386180181(02.png)! h2. Adventure Background The Free Captains are the most obvious menace of that maze of hell-cursed waterways and a thousand perilous isles and knife- …

  • 02-P1

    h2. Part One: Hiding the Evidence At the conclusion of “[[The Wormwood Mutiny]],” the PCs mutinied against [[:barnabas-harrigan]]’s prize crew under [[:mister-plugg]] and [[:master-scourge]], and claimed their own ship, the captured Rahadoumi vessel …

  • 02-A6

    h2. Event 6: Night Swimmers This event occurs shortly after the PCs have departed [[Rickety's Squibs]] in their newly squibbed ship. The encounter should occur when the PCs’ ship is in the open ocean shortly before eight bells, the end of the late- …

  • 02-P3

    h2. Part Three: The Lady of the Rock Having heard the legend of [[Tidewater Rock]] when their ship was rechristened at [[Rickety's Squibs]], the PCs can attempt to “crack the Rock” at any point during Part Two. h3. Inhabitants of Tidewater Rock …

  • 02-P4

    h2. Part Four: The Treasure of Mancatcher Cove Part Four of the adventure can occur anytime after the PCs have recovered the strange map tattooed on the back of [[:isabella-locke]], if and when they decide to go in search of the legendary treasure of …

  • 02-PA

    h2. Concluding the Adventure By the completion of this adventure, the PCs should have created a new identity for their stolen ship, gained control of a secure base of operations in Tidewater Rock, and engaged in some successful piracy upon the Fever …