Tam "Narwhal" Tate

An old friend of Master Scourge with a large, ugly nose.

Description:

Male Dwarf Warrior 2 (rigger)
NE Medium Humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception + 2

Defense

AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 11 (2d10)
Fort + 3, Ref -1, Will + 1; + 2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training

Offense

Speed 20 ft.
Melee Dagger + 2 (1d4/19-20/x2) and
   Throwing axe + 2 (1d6/x2)
Special Attacks hatred

Statistics

Str 10, Dex 9, Con 10, Int 12, Wis 13, Cha 8
Base Atk + 2; CMB + 2; CMD 11 (11 vs. Bull Rush, 11 vs. Trip)
Feats Skill Focus (Profession [sailor])
Skills Acrobatics -1 (-5 jump), Appraise + 2 (+ 4 to determine the price of nonmagic items with precious metals or gemstones), Climb + 4, Intimidate + 3, Perception + 2 (+ 4 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (sailor) + 8, Stealth + 0, Survival + 2, Swim + 4
Languages Common, Dwarven, Polyglot
SQ greed, hardy, slow and steady, stability, stonecunning + 2
Other Gear Cutlass, Dagger, Sap, Throwing axe, Bullseye lantern, Chest, small (2 @ 3.3 lbs), Pirate clothes, 15 GP

Special Abilities

Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training + 4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed + 2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy + 2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred + 1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Stability + 4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning + 2 + 2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Bio:

Tam "Narwhal" Tate

Skull & Shackles MattDroz