Sandara Quinn

Crowned with a mane of fiery red locks, Sandara looks like someone not to be crossed. Yet the smile lines at the corners of her eyes and the easy way she holds herself hint at a lighter side.

Description:

Female Human (Garundi) Cleric 3 (first mate)
CN Medium Humanoid (human)
Init + 1; Senses Perception + 2

Defense

AC 11, touch 11, flat-footed 10 (+ 1 Dex)
hp 20 (3d8+ 3)
Fort + 3, Ref + 2, Will + 5
Defensive Abilities copy cat (su) (5/day)

Offense

Speed 30 ft.
Melee Dagger + 3 (1d4+ 1/19-20/x2) and
   Masterwork Rapier + 4 (1d6+ 1/18-20/x2)
Ranged Heavy crossbow + 3 (1d10/19-20/x2)
Special Attacks cleric channel positive energy 2d6 (5/day) (dc 13)
Spell-Like Abilities
   5/day—_Copy Cat (Su) (5/day)_
Cleric Spells Prepared (CL 3):
2 (2/day) Slipstream (DC 14), Summon Monster II, Instant Armor
1 (3/day) Doom (DC 13), Inflict Light Wounds (DC 13), Command (DC 13), Obscuring Mist
0 (at will) Stabilize, Create Water, Purify Food and Drink (DC 12), Bleed (DC 12)

Statistics

Str 13, Dex 12, Con 10, Int 10, Wis 15, Cha 14
Base Atk + 2; CMB + 3; CMD 14
Feats Athletic, Combat Reflexes (2 AoO/round), Scribe Scroll
Skills Appraise + 4, Bluff + 6, Climb + 5, Heal + 6, Knowledge (religion) + 4, Profession (sailor) + 8, Stealth + 5, Swim + 6
Languages Common, Osiriani
SQ aura, domains (oceans, trickery), spontaneous casting, surge (cmb 5) (5/day)
Combat Gear Scroll of Cure Light Wounds, Scroll of Cure Light Wounds, Scroll of Cure Moderate Wounds; Other Gear Crossbow bolts (20), Dagger, Heavy crossbow, Masterwork Rapier, Besmara’s tricorne (1/day), Chest, small (1 @ 0.88 lbs), Clay pipes (3), Holy symbol, silver (Besmara), Pirate clothes, fancy, Sleeve of various sailor images, Sleeve of various sailor images, Tindertwig (10), Tobacco, 34 GP, 10 SP

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Besmara’s tricorne (1/day) Spoken command word transforms hat into a small boat for 8 hrs.
Cleric Channel Positive Energy 2d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Oceans) Associated Domain: Water
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Copy Cat (Su) (5/day) (Sp) Create a single mirror image duplicate
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
Scroll of Cure Light Wounds Add this item to create a scroll with spells on it.
Scroll of Cure Moderate Wounds Add this item to create a scroll with spells on it.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Surge (CMB 5) (5/day) (Su) Create a wave that can bull rush or drag a target.

Bio:

She dresses to accentuate her figure, and her whole appearance speaks of the sea, from the seagull feather in her tricorne hat to the sailor tattoos on her arms and the clay pipe thrust into the corner of her mouth.

Life is never easy, and Sandara Quinn’s life has been typical of that truism. The daughter of a poor fisherman and a seamstress, Sandara was raised in Hell Harbor. Her overworked parents had little time to spend with their daughter, and Sandara grew up on the port’s hard streets, where she quickly learned to look after herself. She worked on the docks when she could, carrying out what jobs she could get, and soon developed a keen eye for trouble and a reputation for standing up for herself. She began frequenting the bars and taverns of Hell Harbor by the age of 9 and was learning the ropes of sailing by the age of 12.

Sandara’s calling came one night when a f leet of fishermen, which included her father, was lost in a powerful storm. Sandara prayed to Besmara the Pirate Queen, the goddess of piracy, strife, and sea monsters, and when her father returned the following day, weatherbeaten and half – drowned but still alive, Sandara knew the goddess had answered her prayers. Soon after, Sandara began devoting her time to the worship of Besmara, eventually setting up a small chapel on the Hell Harbor docks dedicated to her.

Just 3 weeks ago, Sandara’s beloved father died, and she took to the sea, determined to live her life to the hilt, not rot away in some forgotten port. She only made it as far as Port Peril, however, before she fell afoul of Captain Harrigan’s press gang and ended up aboard the Wormwood. There are worse places to be than a pirate ship, however, and Sandara has taken to her new surroundings like a fish returned to the sea from which it was born. She still bears the raw scars of grief from burying her father, but knows enough to mask that grief on a vessel such as the Wormwood. Sandara plans to make the most of her present situation, intending to spread the word of her goddess while expanding her horizons at the same time.

Sandara Quinn

Skull & Shackles MattDroz