Mauril Breakwater

Captain of the Banshee's Wail and lord of Raketooth

Description:

Mauril BreakwaterCR 5

XP 1600
Female Human Rogue 6
CE Medium humanoid (human)
Init + 8; Senses Perception + 10

Defense

AC 19, touch 15, flat- footed 14 (+ 4 armor, + 4 Dex, + 1 dodge)
hp 42 (6d8+ 12)
Fort + 3, Ref + 9 (+ 2 bonus vs. traps), Will + 3
Defensive Abilities evasion, trap sense, uncanny dodge

Offense

Speed 30 ft.
Melee + 2 rapier + 10 (1d6+ 4/18- 20/×2)
Special Attacks sneak attack + 3d6

Statistics

Str 14, Dex 18, Con 13, Int 10, Wis 12, Cha 8
Base Atk + 4; CMB + 6; CMD 21
Feats Acrobatic, Dodge, Improved Initiative, Skill Focus (Acrobatics), Weapon Finesse
Skills Acrobatics + 18, Bluff + 8, Climb + 11, Disable Device + 14, Fly + 6, Intimidate + 8, Perception + 10 (+ 13 to locate traps), Profession (sailor) + 10, Stealth + 13, Swim + 11;* Racial Modifiers* rogue talents (acrobatic master, finesse rogue, ledge walker)
Languages Common
SQ trapfinding + 3
Other Gear + 2 Leather armor, + 2 Rapier

Special Abilities

Acrobatic Master (Su) As a swift action, a ninja with this trick can focus her ki to grant her a + 20 bonus on one Acrobatics check of her choice made before the start of her next turn. Using this ability expends 1 ki point from her ki pool.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Ledge Walker (Ex) No penalty to use Acrobatics to move full speed on narrow surfaces & not flat footed.
Sneak Attack + 3d6 + 3d6 damage if you flank your target or your target is flat- footed.
Trap Sense + 2 (Ex) + 2 bonus on reflex saves and AC against traps.
Trapfinding + 3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat- footed.

Bio:

Area of Operation Raketooth (Shark Island)
Vessel Banshee’s Wail

This unusual pair of pirate lords rules over the decrepit port town of Raketooth, and visitors seeking their favor know to watch their back while dealing with the treacherous duo. Their distasteful dealings with the nearby sahuagin tribes have ensured their town relative safety from the monsters’ depredations, but they have also given Raketooth an ugly reputation even among the rest of Shark Island. Not long ago, a young noble woman from Ustalav arrived in town, claiming to have been drawn by tales of Palpathe’s achievements. While Palpathe has been entirely captivated by her f lattery and heavy purse, Breakwater remains skeptical of the stranger’s intentions, and is keeping a close eye on her pirate lord partner’s budding relationship.

Mauril Breakwater

Skull & Shackles MattDroz