Skull & Shackles
Master Scourge is a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and thin, and even his long coat and heavy boots fail to give any impression of strength or bulk.
Master ScourgeCR 3
Male Human Fighter 2/Rogue 2
NE Medium humanoid (human)
Init +7; Senses Perception +1
AC 15, touch 13, flat-footed 12 (2d8+8)
Fort 1 vs. fear)
Defensive Abilities bravery +1, evasion
Speed 30 ft.
Melee masterwork handaxe 2/×3) and
punching dagger 2/×3) and
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +1d6
Str 14, Dex 16, Con 15, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Exotic Weapon Proficiency (whip), Improved Initiative, Intimidating Prowess, Iron Will, Weapon Finesse
Skills Acrobatics +8, Bluff +6, Climb +9, Disable Device +8, Intimidate +8, Profession (sailor) +8, Sense Motive +6, Sleight of Hand +8, Stealth +7
SQ rogue talents (bleeding attack +1), trapfinding +1
Combat Gear Potion of blur, Potion of cure light wounds, Black adder venom, Dark reaver powder, Oil of taggit (8); Other Gear Leather armor, Arrows (12), Masterwork Handaxe, Punching dagger, Shortbow, Whip, hefty waxed coat with many hidden pockets, leather snuff box with a diamond stud, boatswain’s call, silver wedding ring, six gold teeth, 13 PP, 39 GP, 55 GP of Valuables
Bleeding Attack +1 (Ex) Sneak attacks also deal 1 bleed damage/round.
Bravery +1 (Ex) +1 to Will save vs. Fear
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Master Scourge is the Wormwood’s boatswain and master-at-arms, and Mr. Plugg’s right- hand man. As boatswain, he is in charge of all activities and sailors on deck, and as master- at- arms, he is responsible for discipline. Master Scourge is a sneering man with a braided beard and a mouth full of gold teeth. His body is tall and thin, and even his long coat and heavy boots fail to give any impression of strength or bulk. A sadistic coward, Scourge uses his association with Plugg as protection and in return has no morals when it comes to the tasks his master sets. He is bold and violent when the odds are stacked in his favor, happily kicking a dying dog in the street if asked to do so. But should that dog get up and bite, he quickly flees.