Skull & Shackles
Commander Kyan KainCR 5
Male Human (Chelaxian) Cavalier 6
LE Medium humanoid (human)
Init + 1; Senses Perception + 2
AC 20, touch 11, flat- footed 19 (+ 9 armor, + 1 Dex)
hp 55 (6d10+ 18)
Fort + 8, Ref + 4, Will + 3; + 2 Morale bonus vs. fear when beneath banner
Speed 20 ft.
Melee + 1 battleaxe + 9/+ 4 (1d8+ 11/×3)
Special Attacks cavalier’s charge, challenge
Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 12
Base Atk + 6; CMB + 7; CMD 20
Feats Alertness, Cleave, Power Attack, Precise Strike, Vital Strike, Weapon Focus (battleaxe)
Skills Intimidate + 10, Knowledge (nobility) + 9 (+ 12 on checks involving your sovereign), Perception + 2, Profession (sailor) + 9, Ride + 5, Sense Motive + 2, Swim + 7;* Racial Modifiers* ride mount, lion’s skills
SQ banner, expert trainer, lion’s call, orders (order of the lion), tactician
Combat Gear Potion of fox’s cunning; Other Gear Masterwork Full plate, + 1 Battleaxe, Cloak of resistance + 1, Chelish naval officer’s gold- embroidered sash, epa
+ 5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of – 5 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner + 2/+ 1 (Ex) Allies who can see your banner gain + 2 save vs. fear & + 1 to hit while charging.
Cavalier’s Charge (Ex) Mounted charge grants + 4 to hit and – 0 AC rather than + 2/- 2.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take – 2 AC.
Expert Trainer + 3 (Ex) + 3 to train mounts, reduced training time option.
Lion’s Call + 1/+ 1 (Ex) Grant allies + 1 save vs. Fear, + 1 to attack, new save vs. fear.
Lion’s Challenge + 6 (2/day) (Ex) + 6 to damage target, – 2 AC vs. others when used, + 2 Dodge AC vs. the target of your challenge.
Lion’s Skills + 3 (Ex) + 3 to Knowledge (Nobility) checks relating to sovreign.
Power Attack – 2/+ 4 You can subtract from your attack roll to add to your damage.
Precise Strike + 1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Tactician (Precise Strike) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30’.
Vital Strike Standard action: x2 weapon damage dice.
N Large animal
Init + 3; Senses low- light vision, scent; Perception + 7
AC 22, touch 13, flat- footed 18 (+ 3 Dex, – 1 size, + 9 natural, + 1 dodge)
hp 51 (+ 24)
Fort + 8, Ref + 8, Will + 3 (+ 4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
Speed 50 ft.
Melee bite + 8 (1d4+ 5/×2) and
2 hooves + 8 (1d6+ 5/×2)
Space 10 ft.; Reach 5 ft.
Str 20, Dex 16, Con 17, Int 2, Wis 12, Cha 6
Base Atk + 4; CMB + 10; CMD 24 (28 vs. trip)
Feats Dodge, Improved Natural Armor, Toughness
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick]
Skills Perception + 7, Swim + 11
SQ attack any target, combat riding, devotion, seek, stay
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion + 4 (Ex) + 4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low- Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
During Combat Commander Kain immediately challenges the apparent leader of the invaders, then uses his tactician ability to grant the use of his Precise Strike feat to the marines accompanying him, who move to engage other boarders.
Morale The arrogant officer does not retreat, though if reduced to fewer than half his hit points, he shouts an alarm (if it has not already been sounded).