Gortus Svard

Description:

Captain Gortus SvardCR 5

XP 1600
Male Hobgoblin Fighter 3/Rogue 3
CE Medium humanoid (goblinoid)
Init + 2; Senses darkvision 60 ft.; Perception + 7

Defense

AC 17, touch 12, flat- footed 15 (+ 4 armor, + 1 shield, + 2 Dex)
hp 55 (3d10+ 3d8+ 21)
Fort + 7, Ref + 6 (+ 1 bonus vs. traps), Will + 3 (+ 1 vs. fear)
Defensive Abilities bravery + 1, trap sense

Offense

Speed 30 ft.
Melee light shield bash + 8 (1d3+ 3/×2) and
   + 1 keen falcata + 10 (1d8+ 4/17- 20/×3)
Ranged light crossbow + 7 (1d8/19- 20/×2)
Special Attacks sneak attack + 2d6

Statistics

Str 16, Dex 14, Con 16, Int 10, Wis 13, Cha 8
Base Atk + 5; CMB + 8; CMD 20
Feats Dazzling Display, Exotic Weapon Proficiency (catapult, standard), Exotic Weapon Proficiency (falcata), Intimidating Prowess, Skill Focus (Profession (sailor)), Weapon Focus (falcata)
Skills Acrobatics + 7, Climb + 8, Disable Device + 10, Intimidate + 8, Knowledge (engineering) + 6, Perception + 7 (+ 8 to locate traps), Profession (sailor) + 10, Sense Motive + 7, Stealth + 11, Swim + 8;* Racial Modifiers* + 4 Stealth
Languages Common, Goblin
SQ rogue talents (combat trick), trapfinding + 1
Combat Gear Black adder venom; Other Gear Masterwork Armored coat, Light steel shield, + 1 Keen Falcata, Crossbow bolts (10), Light crossbow, Thieves’ tools, masterwork

Special Abilities

Bravery + 1 (Ex) + 1 to Will save vs. Fear
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display (Falcata) Intimidate check to demoralize can affect those within 30’ who see you.
Sneak Attack + 2d6 + 2d6 damage if you flank your target or your target is flat- footed.
Trap Sense + 1 (Ex) + 1 bonus on reflex saves and AC against traps.
Trapfinding + 1 Gain a bonus to find or disable traps, including magical ones.

Bio:

Gortus Svard

Skull & Shackles MattDroz