Skull & Shackles
Crimson Cogward (so called after the color his neck turns when he’s angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when bitten off.
Male Human (Garundi) Ranger 1/Rogue (Thug) 1 (swab)
N Medium Humanoid (human)
Init + 1; Senses Perception + 4
AC 14, touch 11, flat-footed 13 (+ 3 armor, + 1 Dex)
hp 19 (1d10+ 1d8+ 5)
Fort + 4, Ref + 5, Will -1
Speed 30 ft.
Melee Cutlass + 4 (1d6+ 3/18-20/x2) and
Dagger + 4 (1d4+ 3/19-20/x2) and
Unarmed strike + 4 (1d3+ 3/x2)
Ranged Shortbow, Comp. (Str + 3) + 2 (1d6+ 3/x3)
Special Attacks favored enemy (humans + 2), sneak attack + 1d6
Ranger Spells Prepared (CL 0):
Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Base Atk + 1; CMB + 4; CMD 15
Feats Improved Unarmed Strike, Intimidating Prowess
Skills Acrobatics + 0, Appraise + 4, Bluff + 1 (+ 3 vs. humans), Climb + 6, Disable Device + 5, Escape Artist + 0, Fly + 0, Intimidate + 9, Knowledge (local) + 5 (+ 7 vs. humans), Perception + 4 (+ 6 vs. humans), Profession (sailor) + 4, Ride + 0, Sense Motive -1 (+ 1 vs. humans), Stealth + 5, Survival -1 (+ 1 vs. humans, + 0 to track), Swim + 7;* Racial Modifiers* frightening
Languages Common, Osiriani
SQ track, wild empathy
Combat Gear Potion of cure moderate wounds, Potion of haste, Potion of neutralize poison, Scroll of Scorching Ray, Wand of magic missile, Alchemist’s fire (2), Black adder venom, Tanglefoot bag; Other Gear Studded leather armor, Arrows (31), Cutlass, Dagger, Shortbow, Comp. (Str + 3), Chest, small (13 @ 14.02 lbs), Lock, average, Long waxed coat with several pockets, Mirror (2), Pirate clothes, Silk Varisian scarf, Thieves’ tools, Wine, fine (per bottle) (2), Wrist sheath (2 @ 1 lbs), Silver ring with symbol of Pharasma, 39 GP, 112 SP, 75 GP of Valuables
Favored Enemy (Humans + 2) (Ex) + 2 to rolls vs Favored Enemy (Humans).
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Scroll of Scorching Ray Add this item to create a scroll with spells on it.
Sneak Attack + 1d6 + 1d6 damage if you flank your target or your target is flat-footed.
Track + 1 Add the listed bonus to survival checks made to track.
Wild Empathy + 2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Crimson Cogward (so called after the color his neck turns when he’s angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when bitten off in a bar fight. Cog gets pleasure from little other than combat and is quick to get into fistfights, whether because of a chance remark or simple bad luck. A devout follower of Pharasma, Cog prays regularly (particularly after combat) and participates in all Pharasmin religious festivals if possible. Cog actually volunteered to join the crew of the Wormwood. He has spent his first few days aboard stealing and secreting away goods for barter.