Captain

Description:

CaptainCR 10

XP 9600
Female Human Expert 3/Fighter 9
N Medium humanoid (human)
Init + 1; Senses Perception + 10

Defense

AC 25, touch 11, flat-footed 24 (+ 10 armor, + 3 shield, + 1 Dex, + 1 natural)
hp 103 (9d10+ 3d8+ 36)
Fort + 11, Ref + 7, Will + 8 (+ 2 vs. fear)
Defensive Abilities bravery + 2

Offense

Speed 30 ft.
Melee heavy shield bash + 16/+ 11/+ 6 (1d4+ 5/×2) and
   starknife + 18/+ 13/+ 8 (1d4+ 7/×3) and
   trident of warning + 22/+ 17/+ 12 (1d8+ 11/×2)
Ranged + 1 composite longbow + 14/+ 9/+ 4 (1d8+ 7/×3)
Special Attacks weapon training abilities (bows + 1, thrown + 2)

Statistics

Str 20, Dex 13, Con 14, Int 12, Wis 10, Cha 10
Base Atk + 11; CMB + 16; CMD 27
Feats Craft Magic Arms & Armor, Craft Wondrous Item, Greater Weapon Focus (trident), Master Craftsman, Power Attack, Skill Focus (Profession (sailor)), Step Up, Strike Back, Toughness, Vital Strike, Weapon Focus (trident), Weapon Specialization (trident)
Skills Acrobatics + 10, Climb + 10, Craft (ships) + 5, Diplomacy + 7, Knowledge (engineering) + 5, Knowledge (geography) + 10, Knowledge (history) + 5, Knowledge (local) + 5, Knowledge (nature) + 10, Knowledge (nobility) + 5, Linguistics + 5, Perception + 10 (only -1/20’ while using a spyglass, instead of -1/10’), Perform (keyboard instruments) + 1, Profession (merchant) + 4, Profession (sailor) + 21, Spellcraft + 16, Survival + 7, Swim + 10
Languages Aquan, Auran, Common
Combat Gear Elemental gem (water); Other Gear + 1 Full plate, + 1 Heavy wooden shield, + 1 Composite longbow (Str + 5), Trident of warning, Arrows (20), Starknife, Amulet of natural armor + 1, Belt of giant strength + 2, Cloak of resistance + 2, Gloves of swimming and climbing, Musical instrument (Pipe Organ), Spyglass

Special Abilities

Bravery + 2 (Ex) + 2 to Will save vs. Fear
Master Craftsman (Profession [sailor]) + 2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Power Attack -3/+ 6 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Strike Back A readied melee attack can be used against a foe whose reach allows them to attack you, but whom you could not attack.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Bows) + 1 (Ex) + 1 Attack, Damage, CMB, CMD with Bows
Weapon Training (Thrown) + 2 (Ex) + 2 Attack, Damage, CMB, CMD with Thrown weapon

Bio:

Captain

Skull & Shackles MattDroz