Skull & Shackles
Ambrose "Fishguts" Kroop
Kroop is a large, some would say fat, man, weighing well over 200 pounds and standing only 5 feet tall.
Male Human (Garundi) Rogue 3 (cook)
N Medium Humanoid (human)
Init + 2; Senses Perception + 3
AC 13, touch 12, flat-footed 11 (+ 1 armor, + 2 Dex)
hp 20 (3d8+ 3)
Fort + 3, Ref + 5 (+ 1 bonus vs. traps), Will + 0
Defensive Abilities evasion, trap sense
Speed 30 ft.
Melee Club + 3 (1d6+ 1/x2) and
Dagger + 3 (1d4+ 1/19-20/x2)
Special Attacks sneak attack + 2d6
Str 13, Dex 14, Con 11, Int 14, Wis 9, Cha 13
Base Atk + 2; CMB + 3; CMD 15
Feats Catch Off-Guard, Great Fortitude, Skill Focus (Profession [cook])
Skills Appraise + 6, Bluff + 7, Climb + 5, Diplomacy + 7, Disable Device + 6, Intimidate + 7, Knowledge (local) + 7, Perception + 3 (+ 4 to locate traps), Perform (oratory) + 7, Profession (cook) + 8, Profession (sailor) + 5, Sense Motive + 5, Sleight of Hand + 8, Stealth + 6, Swim + 5
Languages Common, Orc, Osiriani, Polyglot
SQ rogue talents (resiliency [1/day]), trapfinding + 1
Other Gear Padded armor, Club, Dagger (4), Steadfast grapple, Cooking kit, Gold earring, Mug/tankard (2), Pirate clothes, Rumboozle (per cup) (8), You have no money!
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 3 temporary Hp for 1 min.
Sneak Attack + 2d6 + 2d6 damage if you flank your target or your target is flat-footed.
Trap Sense + 1 (Ex) + 1 bonus on reflex saves and AC against traps.
Trapfinding + 1 Gain a bonus to find or disable traps, including magical ones.
N Tiny Animal
Init + 2; Senses low-light vision; Perception + 9
AC 14, touch 14, flat-footed 12 (+ 2 Dex, + 2 size)
hp 3 (1d8-1)
Fort + 1, Ref + 4, Will + 2
Speed 10 ft., flight (40 feet, average)
Melee Bite (Parrot) + 4 (1d3-4/x2)
Space 2 ft.; Reach 0 ft.
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk + 0; CMB + 0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics + 2 (-6 jump), Fly + 6, Perception + 9, Stealth + 10
Other Gear You have no money!
Flight (40 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Most people think Ambrose “Fishguts” Kroop gets his nickname from the stains on his apron or the contents of his infamous stew, but few know he earned the sobriquet as a competitive eater in the low bars of Port Peril. As a young man, it was said that Kroop could eat more of anything, and faster, than anyone. Folks still talk about the night that Kroop devoured an entire bucket of boiled eggs in the Salty Swab by the docks.
Kroop was trained as a professional chef at the Lobster’s Armor, one of Port Peril’s most popular (and expensive) restaurants, but when he was thrown out for inappropriate behavior with his assistant, he ended up plying his trade with several sailing vessels in the Shackles before embarking on Captain Barnabas Harrigan’s Wormwood, where he has served as ship’s cook for the past 3 years.
An affable fellow, Kroop loves his food, and has more recently developed a taste for rum, a habit that’s only encouraged by Cut-Throat Grok, the Wormwood’s quartermaster and Kroop’s best friend aboard the ship. Sadly for Kroop, his drinking led him to bet his own life against Captain Harrigan in a card game one drunken night 2 years ago. Kroop lost, and his life became Harrigan’s to do with what he would. Harrigan now thinks as little of Kroop as he does a bilge rat, but he’s not yet killed the cook because drunk as he is, Kroop is still a better cook than anyone else on the Wormwood, and the captain is partial to his cooking.
Kroop’s days begin with blearily handing out ship’s biscuits to the crew on deck before retiring to the galley to prepare the evening meal (almost always fish stew) in big pot. Then he cozies up with a bottle of rum (sometimes mixed with raw eggs) and waits for the rest of the day to pass. Nevertheless, Kroop is a skilled chef, though few of the crew beyond the captain and his officers ever get the chance to sample Kroop’s more palatable fare.
His only joy, aside from drinking and swapping yarns with Grok, are his chickens. Kroop loves his poultry and collects any rare breeds he comes across. Anyone with a background in farming finds Kroop friendly, while those who truly know their birds quickly discover a helpful friend. Kroop’s favorite bird, a large black cockerel named Black – Hearted Bezebel, often perches on the cook’s shoulder and even talks to him, or so Kroop occasionally drunkenly claims.